🎮 Square Enix says the third entry in the Final Fantasy VII Remake trilogy is being built for multiple platforms at the same time, and director Naoki Hamaguchi says that won’t mean any compromises to the game’s graphics 4231.
The message is meant to reassure fans that a wider release won’t water down the series’ high-end visual ambitions, even as more players get to play the finale on the platform they prefer 234.
Sources
- Final Fantasy 7 Remake Director Addresses Concerns About Multiplatform Release Strategy [gamerant.com] (2026-02-17)
- Final Fantasy 7 Remake Part 3's Multiplatform Approach Won't Affect Graphics, and Here's Why [pushsquare.com] (2026-02-16)
- Final Fantasy 7 Remake 3 will not "compromise on graphics whatsoever" despite move to multiplatform release [eurogamer.net] (2026-02-16)
- Hamaguchi says Final Fantasy VII Remake Part 3 developed for multiple platforms and says shift won’t impact the graphics [mynintendonews.com] (2026-02-16)
- Final Fantasy Remake Series Going Multiplatform Will Not Lower Quality of Part 3, Director Insists While Acknowledging Fan Concern [reddit.com] (2026-02-16)
- Final Fantasy 7 Remake trilogy’s third entry “will not compromise on graphics whatsoever” despite multiplatform shift. Director Naoki Hamaguchi addresses concerns - AUTOMATON WEST [reddit.com] (2026-02-16)
- Final Fantasy 7 Remake trilogy’s third entry “will not compromise on graphics whatsoever” despite multiplatform shift. Director Naoki Hamaguchi addresses concerns [reddit.com] (2026-02-16)
- Final Fantasy 7 Remake director explains why Part 3 being multiformat won’t compromise performance - Video Games Chronicle [google.com] (2026-02-16)
Highlights
- Interview origin: Hamaguchi reaffirmed the multiplatform plan in comments to Automaton Media, which outlets are now quoting and summarizing 4.
- Scope of the promise: Hamaguchi says the shift to multiplatform development shouldn’t affect the game’s overall presentation, not just raw graphical fidelity 4.
- Why he’s confident: Coverage points out that Part 3 is being designed around multiple platforms from day one, rather than treated as a late-stage port 23.
- Production update: Hamaguchi says Part 3 is in its final optimization phases, with the team focused on performance tuning and polish work 1.
Perspectives
Naoki Hamaguchi (game director): He says Part 3 will not “compromise on graphics whatsoever” even as the project moves to a multiplatform release 3.
Push Square (outlet context): The outlet frames this as another step away from the Remake project’s PlayStation-exclusive beginnings, with Part 3 described as being built for a wider range of major platforms 2.